Zabjabjafíht Se (/ˈzabʤab/ /ˈjafɪ̞t/ [romance] [brother]) is a subtropical Town located in the Kririsi̊mù Region of the Tetbur Commune.
The name Zabjabjafíht Se is derived from the Tauric language, as Zabjabjafíht Se was founded by Gemma Brgarë Carew, who was culturaly Tauric.
Climate
Zabjabjafíht Se has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Zabjabjafíht Se receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Zabjabjafíht Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3476 m (11404 ft) above sea level.
Overview
Zabjabjafíht Se was founded durring the late 13th century in summer of the year 1175, by Gemma Brgarë Carew. The establishment of Zabjabjafíht Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gemma Brgarë Carew struck deals with nearby nations and communities to establish Zabjabjafíht Se as a prison colony.
Zabjabjafíht Se was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zabjabjafíht Se is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Zabjabjafíht Se is buildings are grouped arround an odd layout of narrow packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Zabjabjafíht Se's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Zabjabjafíht Se is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.
Civic Infrastructure
Zabjabjafíht Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zabjabjafíht Se.
Zabjabjafíht Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zabjabjafíht Se has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zabjabjafíht Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zabjabjafíht Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zabjabjafíht Se's public wards, blessings, and other arcane systems.
Zabjabjafíht Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Zabjabjafíht Se's grid is powered by a boiler and turbine based power plant.
Zabjabjafíht Se possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Zabjabjafíht Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Zabjabjafíht Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Zabjabjafíht Se's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Zabjabjafíht Se the stars are always right.
The Gremlin near Zabjabjafíht Se are known to be quite timid.
Zabjabjafíht Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Elven High Magic energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4327 m2
Cattle and Similar Creatures: 264
Poultry: 3174
Swine: 211
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 105
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 2
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
316 of Zabjabjafíht Se's population work within a Foundational Occupation.
21 work in Agriculture
70 work as Craftsmen
22 work as Merchants
50 work as Service Workers
31 work as General Laborers
11 work as Skilled Laborers
48 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
690 of Zabjabjafíht Se's population do not work in a formal occupation, but do contribute to the local economy. 52 (5%) are noncontributers.
Points of Interest
Zabjabjafíht Se is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Zabjabjafíht Se. The ice, snow, and wind killed 125 people, 381 livestock, and destroyed 21. The event is remembered as Grief's Breath.